18+ · UK only · Free fictional Play Credits · No purchases · No prizes
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Your first evening in the museum

What to do on a first visit: pick a hall, read its card, choose a play amount and follow the result.

Walk the wings before you play

The catalogue groups thirty games into six wings. Each card shows the wing, the way the reels behave and how swingy the game tends to be. Nothing on a card changes the outcome of a round; it only helps you choose.

If you have no account yet, the guest entrance opens three halls straight away. They share one temporary balance for up to two hours.

Reading a hall card

Under each picture you will find the mechanic, the volatility and, on the game page, figures measured over two million test rounds. The figures describe the long run of the code that plays your rounds, not what any single evening will look like.

Choosing a play amount

Every game offers the same six amounts, from 10 to 500 Play Credits per spin. A larger amount uses more of your balance per round and scales any award by the same factor. It does not change the odds.

Following a round to the end

After the reels stop, matching symbols light up along their line and the award is added to the balance shown beside the reels. Features such as free spins play out in the same window and finish with a summary of the total.