18+ · UK only · Free fictional Play Credits · No purchases · No prizes
How the reels behave

Six kinds of machine

Every hall uses five reels, three rows and fixed lines. What sets them apart is one rule that changes a spin. Five halls share each rule.

Classic lines

Nothing extra happens on a spin: lines are read left to right and three or more scatters start free spins. What you see on the reels is the whole story.

Found in Skyrope Islands, Mammoth Ice Vault, Claret Dining Car, Night Mail Sorting Room, Fairylight Market.

Climbing free spins

Base spins play like a classic machine. The difference arrives with free spins: every spin steps the multiplier up one rung until it reaches the top and stays there.

Found in Ringdock Nebula, Dragonprow Fjord, Red Canyon Ore Run, Marionette Overture, Harvest Moon Manor.

Sticky wild respin

When a spin pays nothing but shows one or more wilds, those wilds are held in place and every other position spins once more.

Found in Brass Owl Orrery, The Butterfly Cabinet, Spiral Light Keeper, Tin Robot Parade, Koi Lantern Bridge.

Cascading wins

Winning symbols vanish, the ones above fall into the gaps and fresh symbols fill from the top. Each new win in the same round pays more: double, triple, then five times.

Found in Cometnet Dome, Toadstool Ring, Idol of Glowstone, Hall of Mirrors, Moonflower Apothecary.

Last-reel respin

If a spin pays nothing and two scatters are already showing, the fifth reel spins once more on its own, looking for a third scatter or a line.

Found in Glasshouse Lilies, Galleon Lantern Inn, Floating Folio Tower, Dapple Rocking Horses, Midnight Cable Car.

Expanding wilds

Any wild that lands on reel two, three or four grows to cover its whole column before lines are read. Wilds are rarer in these halls because each one is worth so much more.

Found in Cloudbeacon Mast, Fernfall Giants, Viaduct Express, Amethyst Tramway, Paper Boat Canal.