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Reel behaviour

Last-reel respin

If a spin pays nothing and two scatters are already showing, the fifth reel spins once more on its own, looking for a third scatter or a line.

One more turn for the fifth reel

Respin halls give near-misses one more turn. The first four reels stay exactly as they landed while the fifth reel spins again.

The new fifth reel can complete a line, add a third scatter to start free spins, or simply miss. Only one respin is given per spin.

Worked example. Two scatters on reels one and three and no line win: reel five spins again, and a scatter there opens the free spins.

The five halls with last-reel respin

Compare all six mechanics or read six reel behaviours side by side.