18+ · UK only · Free fictional Play Credits · No purchases · No prizes
Features

Six reel behaviours side by side

A quick comparison of lines, ladders, sticky wilds, cascades, respins and expanding wilds.

Behaviours that act after a losing spin

Sticky-wild halls hold any wilds from a losing spin and spin the rest once more. Respin halls give the fifth reel another turn when two scatters are showing and nothing has paid.

Behaviours that act on a winning spin

Cascade halls clear winning symbols, let the rest fall, fill the gaps and pay again with a rising multiplier of two, three and then five.

Behaviours that act before anything is paid

Expanding-wild halls turn a wild on reels two, three or four into a full column of wilds before the lines are read.

Behaviours that only change free spins

Ladder halls raise the multiplier on each free spin. Classic-line halls keep things simple: lines, scatters and free spins, nothing else.

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If a round is interrupted →