Six reel behaviours side by side
A quick comparison of lines, ladders, sticky wilds, cascades, respins and expanding wilds.
Behaviours that act after a losing spin
Sticky-wild halls hold any wilds from a losing spin and spin the rest once more. Respin halls give the fifth reel another turn when two scatters are showing and nothing has paid.
Behaviours that act on a winning spin
Cascade halls clear winning symbols, let the rest fall, fill the gaps and pay again with a rising multiplier of two, three and then five.
Behaviours that act before anything is paid
Expanding-wild halls turn a wild on reels two, three or four into a full column of wilds before the lines are read.
Behaviours that only change free spins
Ladder halls raise the multiplier on each free spin. Classic-line halls keep things simple: lines, scatters and free spins, nothing else.